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Opencv ps3 eye cam
Opencv ps3 eye cam




opencv ps3 eye cam

Recalibrating is an annoying procedure.Ī few things you should be on the lookout for: Ethernet is quite nice because you are more likely to find embedded systems with GigEthernet than USB3 at the moment. Didn't have much experience with USB3 yet. Firewire is good if you have a port, but I think it seems to be on the decline in favour of USB3 these days. USB2 is useless as it consumes a lot of CPU. interface - Most cameras come with Firewire/USB2/USB3/Ethernet.So your algorithm is much more likely to be the bottleneck, rather than the chip or the connection. Unless you have a lot of processing power you won't be getting much more than something like 5 Hz anyway. framerate - In my opinion the least important consideration.trigger - when you create your own stereo rig, your cameras should support hardware trigger and ideally one should trigger the other.In most cases a fixed focal length is fine anyway, since you are limited by the selection of your baseline. Make sure your lenses are rigid and have a means to fixate any moving parts e.g. More or less for the same reasons as the resolution. lens/field of view - for mobile outdoor robots I prefer a wide field of view over narrow field of view.Some chips have a wider aspect ratio, which is favourable for the overlap, but you can get the same with using a sub-window of your chip. In the near field the sampling density is usually enough, and the far field your error from the low disparity is more of a problem than sampling density. And you will likely not need that many 3d points. resolution - most stereo algorithms are computationally expensive.shutter - always use a global shutter for anything with computer vision on mobile robots.Most importantly though, the wider the baseline the harder the matching between the two views.

opencv ps3 eye cam

Higher baseline also means that you will get a reduced overlap between your field of views.

opencv ps3 eye cam

Wider baseline results in higher disparity values and thus less noise on the distance estimation. With the baseline you control how much accuracy you get with distance.

  • baseline - this really depends on the scene.
  • color/b&w - usually b&w is better, since the stereo algorithms only use one channel anyway.
  • You can fix the blurryness, if you scrape of a biut of the plastic bottom of the lens, bringing the lens close to the cam chip, but I haven't tried that, yet.Off the top of my head I would go by the following selection criteria People might have luck with very strong IR leds without removing the IR filter inside, though, and thus avoid the image becoming blurry. But: with the IR filter removed, the IR light is MUCH MUCH stronger. it does not seem to cancel 100%, at least not my strong flashing remote control. I can also report, that IR light is visible with the filter in. This leaves a blurry image on the cam afterwards (apparently, the IR disc also has some tiny focussing effect). It has a rounded outer glass and it had the IR filter glass disc internally that could be easily removed. I'll create the list then.Īt least for my model, this was the "good" cam. So: Everyone owning a PS3 eye and who attemted to modify it sucessfull yor not, please tell me in this thread. with the tip of checking the outer lense you get nowhere on ebay sadly :/

    opencv ps3 eye cam

    This lets everybody easily identify the ones that work and which ones don't (as long as the produced stuck to making all models of a certain number the same and didn't switch in between or randomly). I'd like to gather all existing Modelnumbers (SLEH-xyz etc). There's a lot of topics about the PS3 eye, with somewhat contradicting info on the model numbers (new one = impossible, but then someone with a new one made it.?!).






    Opencv ps3 eye cam